Hello everyone and welcome back to my Defiance Daily Diary! Once again, my name is Ryan Coleman and I’m here to be your guide into the war-torn San Francisco Bay Area in the MMO shooter Defiance!
Today I’ll be taking a look at only a single facet of the game, but one so important and so much damn fun that I’d be remiss not to give it its own diary post. The topic of today’s entry is Arkfalls.
Arkfalls are random world events that cover a large portion of the in-game map in a deep red circle. Inside this circle, you’re given a Time Remaining counter and an event title at the top of your screen. Your objective, along with the objective of any and all other player who join in the event, is to destroy the ark crystals that have fallen from the sky. In a given arkfall area there are typically 4-5 individual large crystal events for players to converge around and focus their efforts on.
These crystals have tons of health and also attract the attention of hellbugs, which can and will kill you if you and the players around you don’t kill them first. Heavily armored, ranged, and even flying bugs will attempt to kill any players entering the area of a fallen crystal. There are two types of arkfalls — major and minor. Major arkfalls are the events that I’ll be describing in this entry, while minor arkfalls are rather simple events that consist of only the first part of the event that I detail in the next section, but you have to fight mutants instead of hellbugs and there are no crystal weak points.
The arkfall crystals themselves take normal damage from your weapons, but have a “damage phase” of sorts. Every so often, skittering hellbugs (the very tiny bugs that die from a single hit) will walk up to the crystal and take a bite out of it, exposing a weak point. Attacking this weak point causes your weapons to deal entirely critical hits for the short duration the weak point is visible. Your computer guide will point this out to you every so often just to ensure you’re looking for and focusing damage on those points.
This system presents an interesting dynamic — you can either choose to nuke the hell out of the crystal and destroy it with raw damage, or watch your collateral damage and allow the small bugs to chomp a weak point into the crystal to kill it faster. In the arkfalls I’ve been a part of, most players were cognizant enough to stay their fire when the skitterers were going to the crystal, and then everyone unleashed hell upon that spot once the vulnerable area appeared.
Destroying an individual arkfall crystal can take anywhere from 3 to 7 minutes depending on how many players have congregated around it. Once a crystal is destroyed, it vaporizes any hellbugs nearby and creates a brilliant beam of light into the sky. After it fades, you’re free to talk toward the former crystal resting spot and collect your loot, and said loot can be of quite significant value. Most of the weapons I’ve found myself using have come from arkfall events and I’ve found some very interesting and wacky weapons from these loot piles.
After the single crystal is destroyed, the game will display a marker on your HUD directing you to the next undestroyed crystal in the arkfall area. What often happens is, after a crystal is destroyed, all nearby players hop into their vehicles and speed off at full throttle to the next crystal. It creates an amazing scene of an impromptu caravan heading off to complete the next objective. Each new crystal you arrive at has progressively more players, and once the final crystal is destroyed, you head to the real objective: the boss fight.
This grotesque creature is known as the Hellion. Or, rather, the bug inside of it is. This three-headed monstrosity is just a host for a parasitic flying hellbug. This fight actually contains three phases, making it one of the more traditional MMO fights in the game.
The first phase involves fighting the towering beast itself. Its weak points in the mouth, as expected, cause critical hits. Phase two begins when the Hellion flies from the spiked back, revealing that it is in fact just controlling the grounded monster. This flying version has a weak point on the protected underside of its abdomen and forces players to face the enemy head-on in order to deal maximum damage. In phase three, the Hellion flies back into the larger creature and a slew of heavily-armored and very powerful hellbugs attack the players. Once these bugs are defeated, the Hellion flies out, and phases 2 and 3 are repeated until it dies.
During all three phases (but especially in phase 2), smaller hellbugs continuously pelt players with acid bombs and quick, hit-and-run melee strikes. Even if you aren’t focusing the main target, you can still eliminate the smaller targets to assist your teammates.
These fights are some of the most intense, most grandiose, and most fun I’ve had in a video game in a while. They are extremely reminiscent of public quests in Warhammer Online, but they perhaps resemble the large world events in Guild Wars 2 even more. Player counts skyrocket to over 80 or 100, but interestingly and thankfully enough, my computer’s performance never once took a severe hit.
The action in these events is frenetic and fast-paced. Still, despite being surrounded by plenty of other players all focusing on a single objective, you still get the very real feeling that you are contributing. This is reinforced even more by the ‘end of event’ scoreboard, detailing your money and experience gains after each arkfall.
Not pictured above is the actual scoreboard proper, which ranks all players in terms of their damage dealt to all enemies and crystals from 1st place to however many players were involved. Besides the XP and currency gains, you’re also given a piece of loot from the end of the event, and some of this gear has been by far the best I’ve seen.
Defiance encourages these arkfall events for a few reasons. Firstly, they are a major part of the narrative and story interaction (though I had to find this part out on the Wikipedia article). Second, they yield very good rewards and incentivize providing more damage and player revives to increase your standing on the scoreboard and gain a higher experience and money bonus. Third, they are fun as hell.
Hyperbole aside, arkfalls are one of the most fun events I’ve taken part in in an MMO. They are long enough to feel substantial, reward you for contributing, are difficult without being frustrating, and give you real, tangible encouragement to actually give it your best to complete them. If there are any more events like this in Defiance then I am absolutely ready for more of this game and the challenges that await.
Thanks for joining me on today’s Defiance Diary. Be sure to join me tomorrow where I give my overall impressions on the game, my progress update, and the lead-in to my full review coming next week.